Combat unexpected threats and strange monsters across interactive battlefields. Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward. Improved overland objective feedback (new icons, tooltips etc.Wildermyth is a character-driven, procedurally-generated tactical RPG. Updated generic retake the station/town eventsĪdded particles and feedback for enemy spawn zones in plot missions Reworked Event: Ghost in the Machine -> Kirdock's Tower Reworked Quest: Wandering Church of Dale -> The Mending Path New Campaign! Monarchs Under the Mountain: a five chapter Deepist story Thank you so much for joining us in the Yondering Lands! Of course we have a long way to go, but we're loving the process. We want to bring the best of tabletop roleplaying to the digital realm. We've always nursed a secret ambition that this game could become more than just another RPG, that it could grow to be a storytelling platform that anyone can contribute to. We're really thrilled with how much people seem to like Wildermyth, and we're excited to have the chance to keep working on it. I personally am super excited about a lot of this stuff. Next up we have a bunch of great work aimed and bringing the quality level of the game up to what we consider a "1.0 " standard. The Deepist Campaign is a major item off our roadmap as we continue to march towards 1.0. And There's the usual raft of bugfixes, clarity improvements, and balance tweaks. In addition, we've updated several events and added a couple new ones. We're really happy with how it turned out. We're excited to announce our new campaign story, Monarchs Under the Mountain! It's a five chapter story that focuses on the Deepists, and allows you to start off with legacy heroes.
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